![]() That said, most players will find the gameplay limited and repetitive. Simulation Place the class into a long-term simulation (like as a. Talking Juan is entirely in Spanish, but as there is little in the way of on-screen text, this should not pose too much problem for users who don't speak the language. questions, always asking the next question in a way that guides the conversation toward a. Keep him clean in the bathroom, and when he's tired out, take him to bed. To keep him happy, play games, then use the money from games to give him food. Juan has four stats counters that gradually empty as you play, and you will need to be regularly boosted: Happiness, Hunger, Cleanliness and Sleepiness. simulation games, and insight into the biological origins of culture. ABMs are typically implemented as computer simulations, either as custom software, or via ABM toolkits, and this software can be then used to test how changes. By playing the games, you'll earn virtual money to spend on Juan. "El Yate" is a 3D game where you navigate a boat between rocks, whereas "Flappy Juan" involves maneuvering a flying Juan through obstacles. ![]() The most important room in the game is the living room, as this contains a games console where you can play two mini-games. ![]() You can sponge and wash Juan in the bathroom, and the bedroom lets you put him to sleep, and so forth. Each room has its own interactive elements. Talking Juan is a strange, bear-like creature who lives in a house with four rooms that can be navigated using arrow buttons: living room, bedroom, kitchen and bathroom. ![]()
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